Alex Treviño
I’m a self-taught 3D artist and visual developer from Monterrey, Mexico. I started with pastel and watercolor as a kid, studied architecture, and spent years as a front-end programmer and 3D sculptor before 3D became my full focus. Since 2018, I’ve been building small illustrated worlds in Blender and Substance, full of characters, clutter and stories, and publishing how every one of them is made. Along the way, that work has led to film visual development at Framestore and collaborations with Adobe Substance and Nvidia Studio.
