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Alex Treviño

I’m a self-taught 3D artist and visual developer from Monterrey, Mexico. I started with pastel and watercolor as a kid, studied architecture, and spent years as a front-end programmer and 3D sculptor before 3D became my full focus. Since 2018, I’ve been building small illustrated worlds in Blender and Substance, full of characters, clutter and stories, and publishing how every one of them is made. Along the way, that work has led to film visual development at Framestore and collaborations with Adobe Substance and Nvidia Studio.

Experience

2026 Texture & Shading Artist Firelight Animation Studio USA / Spain

2025 Grooming Artist VertexBee Studios Bulgaria

2025 Lighting Artist Ploop VFX Mexico

2024 Environment Artist El Guiri Studios Spain

2024 Texture Artist OllinVFX Mexico

2023 Collaboration Project Nvidia Studio USA

2023 Collaboration Project Adobe Substance USA / France

2021-2022 3D Visual Developer Artist Framestore UK

2020 Character Artist Blender Tutorial 3dtotal Publishing UK

The Barbershop

A collaboration with Adobe Substance, this project is made with Blender, Substance Painter & Photoshop. Featured in 3DWorld #310.

Lunar Rover

A collaboration with Nvidia Studio, a satirical lunar rover, made in Blender, Substance Painter & Photoshop.

The Junk Shop

Blender 2.81 splash screen, featured in 3DWorld #307.

Space Cadet

3dtotal Excellence Award, CGSociety CG Award, featured in 3DWorld #269.

Boyo

A stylized cat, focused on fur grooming with Medusa Nodes in Blender.

Arena Coliseo

Procedural background animation in Blender, set in Monterrey’s historic lucha libre arena.

What’s Next

Contigo, a 1:20 dialogue-free animated short based on a personal story, and my first film as director. I’ll share the whole process along the way, as I always have.